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Commercial for sweets brand "Jaco"

managment and postproduction supervising:

Modeling, texturing, setting up volume shader, setting up scene, lighting, animation and rendering sequences for implementing into the live-action commercial

From simple geometry to setting up volume shader and rendering sequence for implementing into live action shot

Turning Maya geometry into cloud on render by adding setting up and animating a volume shader

Adding motion path curve and moving geometry along it allows us to create cloud flying animation

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